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Roberts Space Industries

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Everything posted by Roberts Space Industries

  1. Roberts Space Industries

    Around the Verse

    Chris Roberts and Sandi Gardiner host an episode focused on the improvements made to manned turrets and featuring another installment of “Burndown.” And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions View the full article
  2. Roberts Space Industries

    Q&A: Origin X1

    Q&A: Origin X1 Greetings Citizens! Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time. With the recent addition of Spectrum, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Origin X1’s development. Now that the ship is concept complete, it will enter our development pipeline where many of the answers you see below will be fleshed out, and those missing will be determined and implemented. While it will still be some time before we see the Origin X1 in game, we hope you’re as excited as we are as the game expands with the further development of Origin ships in the Star Citizen universe. As always, a special thanks to John Crewe, Todd Papy, Ben Lesnick and Steven Kam for their help in answering your questions. Let’s get to it. -DL How does X1 Base/Force/Velocity compare against the Nox and Dragonfly in speed, durability, and overall performance? The X1 Baseline is the all-rounder of the three. Compared to the Dragonfly, the X1 will provide more speed/agility without the rugged terrain handling and additional passenger seat that serves as 1SCU of cargo holding in the Drake offering. Versus the Nox, it may not be as fast or as well armed (one gun vs two) but is more durable (hull and pilot-wise) while providing better visibility for the occupant. The X1 Velocity is more agile than the X1 Baseline due to reduced weight (hull and equipment loadout choice) and can reach higher top speeds than the stock X1. With the X1 Force variant, Infinity Customs has extended the hull section between the tail fins which houses an additional shield generator slot providing more resistance against incoming weapon fire than any other bike currently on the market, including the Dragonfly and Nox. This allows you to shrug off those extra hits in combat should you be discovered during reconnaissance. A scout’s usefulness in recon often depends greatly on being able to bring that information home. Will the X1 Force have special features such as increased scanning or stealth capability? If so, what kind? The X1 Force differs from the rest of the X1 lineup and the other snubs by having a second shield generator providing increased defensive capability. With Industrial C-Grade components installed standard, items such as the radar and scanner are of a higher grade than the other X1’s but do not offer any new abilities, simply providing better baseline performance for the same tasks. Under the “exploration” category think of it more as an advanced scout, able to sneak close to enemy forces and observe them and should they be discovered, make successful escape more likely due to an additional shield generator. With only the single S1 gun it may not have the offensive capabilities of the Dragonfly or Nox, but the second shield should offset any advantage Origin’s competitors may possess. How does a person get into and out of the X1? The side of the X1 opens up allowing the user to enter/exit and interact with the internal components for repair. Here’s an animation from the early blockout exploring how it works. How do the three X1 differ? Are they physical hull variants, the same hull but with different loadouts, or just skin swaps? The three X1’s are designer-customized variants with different physical hulls, courtesy of Alberto Vara. The Velocity contains a Competition C-Grade loadout and lightweight hull optimized for performance, removing unnecessary drag like the weapon hardpoint while the Force has its slightly wider hull designed to house the extra shield generator hardpoint. Due to these special modifications unique to each X1 variant, they cannot be recreated completely by swapping components on the X1 Baseline. Additionally, we’re looking to address the visibility/readability of what ships are hull variants, paint & loadout swaps, or utilize the module system in the upcoming rework of the ship stats matrix, but it’s worth considering that a space bike, being a very small and tightly constructed vehicle, is a little more limited than larger vehicles in general when it comes to supporting pervasive modularity. Is there an advantage to having the Origin X1 Baseline over a Velocity or Force? Why would anyone want to use the base model? It very much depends on what you want to use your X1 for. For the most part, we expect the Velocity to be preferred largely by specialist or dedicated racers, as the lack of weapon hardpoints limit its options for day to day use compared to its variants. With the X1 Force, you can get extra defensive shielding and improved scanning but at the cost of weight and an increase in price; just as the Velocity sheds mass to become a better racer, the Force trades a bit in that department for taking on extra gear. The X1 Baseline may be the most well-rounded of the three at a more comfortable price. The X1 Force has a S1 Laser Repeater while the Baseline has an S1 Laser Cannon. What’s the difference, and why is one more suitable to fulfill the Force’s role? Laser repeaters put a more continuous stream of fire down and are better suited for target saturation, while cannons (Ballistic and Laser) require a more precise sense of marksmanship due to their lower rate of fire. Your mileage may vary, but many people generally find repeaters easier to get used to. Also worth noting: default loadouts are exactly that. You may swap out for any S1 weapon that suits your personal preferences. What advantage does the second shield generator of the FORCE provide? Will it provide life support (atmospheric shielding keeping oxygen in/non-breathable atmosphere out) to the pilot? The shield generators on the X1 Force are defensive in nature and aren’t a Tevarin-style “air shield” you might find on larger spacecraft. All of the X1 Variants and current spacebikes from Drake and Aopoa are “open-canopy” craft and therefore lack integrated life support. You’re going to want to wear an appropriate suit for the environment you expect to be riding through. How long until we can expect to see the X1 in game? The X1 is not scheduled for Alpha 3.0 and is intended for a future 3.x patch; we hope to have a better idea the cadence for additional ships coming online once work on 3.0 is finished. What are the differences between the variants? Right now all the stats say TBD. Aside from the aforementioned hardpoint changes there will be differences between the default equipped items such as coolers, power plants, shield generators, radars, etc. If you drill down to the default equipment options that are currently visible, you will see the Baseline has Civilian C components, while the Velocity has Competition C and the Force comes standard with Industrial C-Grade fittings. At present, these individual items are currently awaiting names from the Lore Team so are displayed as TBD. Will there be no-fly-zones in space where small vehicles like spacebikes will be necessary? (ex: minefields, dense asteroid and debris fields, derelict space stations) Absolutely, spacebikes like the X1 are perfect for short distance exploration in space from parent ships like the examples listed. Asteroids and Debris Fields limit larger ships entry and the distance of the fields make personal EVA quite lengthy so the bikes fill the gap in space. Many of you have already experienced in Arena Commander how different (and perilous!) it can be to navigate larger ships through asteroid clutter. How does the X1 Velocity compare to the NOX Kue or Dragonfly for racing purposes? It depends on where you decide to race. Out of the three listed the Dragonfly can find itself at significant disadvantage in clear terrain and would rely on the other two to make a error to be competitive against them. In more rugged terrain the Dragonfly can find itself taking “short cuts” over geography that would hamper the performance of its competitors. A contest between the Nox Kue and X1 Velocity could be closer, with the Nox having a possible advantage with its fixed thrusters and the ability to start turning more quickly. If the X1 Force is an exploration variant – will it be able to drop Nav Beacons like the Cyclone Recon? This is not currently planned as there is nowhere to store the Nav Beacons on the X1. Is uh… this apartment in the background going to be for sale sometime, too? Because that is a REALLY nice place. Love that ultra-minimalist furniture scheme. No announcement on this just yet! We’re pleased you like it, though! How well will the X1 fare in Pizza Delivery? Ah Citizen, my old friend. Do you know the Vanduul proverb that tells us pizza is a dish that is best served cold? It is very cold in space. Can it hold any cargo? There is no space for any cargo to be carried on any X1 variant and no plans at present to do an X1 cargo variant. We figured someone would ask, but all vehicles engage in a little give-and-take in design order to do the things that they do. The X1 is a sleek little speedster designed with pilot preservation in mind, while the Dragonfly with its limited 1SCU cargo ability has a more utility focus. Why is the X1 twice as heavy, as the other similarly sized bikes (1000 vs 2000 kg). Does it have larger components, like a bigger powerplant or bigger main thruster? With the updated ship stats matrix coming soon all ships will be getting revised mass values and it looks like these values started to sneak out a little early! The website was incorrect to list all three variants with the same weight; they do all weigh different amounts. The Velocity is much closer to the Nox’s weight, the base slightly more and then the Force at the upper end of the scale near to the Dragonfly. Can the base X1 be upgraded through components to any of the other two superior models? As mentioned above: not completely due to them being actual variants with fundamental structural differences. You could remove the weapon and swap the internal components out to configure a base X1 similarly to a Velocity but it won’t be as light or nimble as the dedicated variant. Additionally, you could swap the Laser Cannon for the Laser Repeater (or other weapon of choice) and upgrade the internal components to Industrial components like the Force variant, but there still wouldn’t be a structural hardpoint for the second shield generator, so you’d end up with a heavier X1 Baseline. Often, variants represent a design tradeoff where we push a given design to perform even better at certain edges of the envelope, and that makes them special – but we expect overall customization to be part of the fun also, and look forward to the type of X1 you can make for yourself. View the full article
  3. Star Citizen: Loremaker's Guide to the Galaxy - Pallas System View the full article
  4. Roberts Space Industries

    Loremaker's Guide to the Galaxy

    Cherie Heiberg visits the Pallas System, the location of first contact between Humanity and the Xi’an. Hear about its astronomy, history and even learn the Xi’an name for the system. Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map. View the full article
  5. Roberts Space Industries

    Mining Rocks: October 2947

    October 2947 MESSAGE FROM THE CEO Out and About Now, I may have rightly earned myself a reputation for being an unrepentant fan of all things Shubin Interstellar, but believe me when I say that our headquarters on microTech is, in one word, a marvel. Designed by famed architect Rafaelle Wise, the building’s solid foundation and lofty heights are as representational of Shubin Interstellar’s aspirations as they are beautiful. That is why I am so pleased to announce that we are expanding our Digging Deeper training program. Starting next fiscal quarter, twice as many employees will have an opportunity to come to microTech and participate in advanced training across several key disciplines. Please contact your local Employee Resources coordinator to find out more about applying. But as much as I love our headquarters, what may surprise many of you is just how little time I get to spend there throughout the course of the fiscal year. Shubin Interstellar as a company exists well beyond the walls of our corporate headquarters. For close to two centuries now, the extraction and processing of raw materials has continued to be a major focus for us. No surprise then that we operate hundreds of mining stations, refineries and depots across the Empire, as well as several terraforming operations, and are considered to be one of the most expansive corporations currently in existence. To that end, that is why it is so important to me as CEO that I actually get out there to see and experience as much of our day-to-day operations as I can. In 2947 alone, I have visited 34 separate Shubin operations in over 11 systems and gone through a whopping 74 jump points. It is absolutely amazing to not only see firsthand the diversity and variety of our operations, but to realize that no matter where I go, Shubin Interstellar is still one big family. To those of you I had the privilege of visiting with this year, believe me when I say it was my absolutely pleasure, and to those of you I haven’t met yet, just wait. I’m coming. From the desk of, Gavin Arlington, CEO EXTRA CARE A closer look at Shubin and Safety New Simpod Security Drills We are proud to announce the release of a new suite of simpod training exercises designed to prepare Shubin employees for what to do if they should encounter hostiles during the course of their job. Designed in conjunction with acclaimed game publisher Perigree Press, this series of instructional simulations immerses you in several different scenarios and teaches best practices to ensure that you and your fellow employees survive. While there are several sims that incorporate basic combat training, Shubin Interstellar would like to remind all employees of our “Life Matters More” policy which emphasizes that preserving your safety is always more important than equipment and property. Platinum Tier Protocol Updates To go along with our new training exercises, we have also updated our list of sectors which have to follow Platinum Tier Protocols. For those of you unaware, this means that assignments in these sectors can only be undertaken by combat rated vessels or by those accompanied by a Shubin security detail, authorized security contractor or bonded Mercenary Guild member. For a full list of sectors affected, please contact your local Shubin Security office. MIND YOUR MINERALS Some interesting facts about the ore around you. This month we look at … Corundum A naturally transparent mineral, Corundum is a crystalline form of aluminium oxide that is most commonly known for its gem varieties, Ruby and Sapphire, and can be found in a wide variety of colors. Due to its transparency, the pure form of Corundum, which is colorless and scratch resistant, is frequently used in the production of scanners, as a gain material in lasers, and as an affordable alternative to diamond-laminate in spacecraft. One of the hardest naturally occurring minerals, with a 9 on the Mohs scale, Corundum makes an excellent industrial abrasive. It can often be found as a component in polishing compounds, grinders and cutting tools. The famed ‘Heart of Tamsa’ gemstone is a large 812-carat black star sapphire that was discovered in 2945 by former Shubin employee, Gauge Racine. CONTRACTOR CORNER Shubin Interstellar can’t do it alone! Welcome to Northrock Service Group This month’s featured independent operator is Northrock Service Group, who has recently been approved to provide security for our operations in the Stanton system. Dedicated to sourcing only the most qualified, trained personnel, Northrock has a proven track record of providing the highest level of protection. Already, they have had great success escorting survey vessels safely through the system and they are soon to start patrol routes in the sector. So next time you are in Stanton, make sure to welcome the talented individuals at Northrock to the Shubin family. ANNOUNCEMENTS New Growth! Congratulations to Shubin’s very own Doyle Mizushima for discovering a brand new species of lichen! Doyle noticed a scaly, dark orange growth while completing a subsurface scan on Lorona. A passionate amateur mycologist, Doyle collected a sample and soon realized that he had found something very special. After verifying that the lichen truly was unique, Doyle was granted the honor of naming the new moss. His choice? Lobaria shubina. Seems like the Shubin family really is growing! Document Retention To follow up on the company-wide comm sent by Lead Counselor Abigail Soliday on September 28th, please remember that any and all documents, communications, workpapers and files relating to the Dellin Provisional Government of Charon III must be retained and forwarded to the Counselor’s office. Thank you for your cooperation in this matter. View the full article
  6. Star Citizen: Citizens of the Stars - Eric Link & TheAstroPub View the full article
  7. Roberts Space Industries

    Citizens of the Stars

    Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. Wordz. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT TheAstroPub and his Twitch Content TOP 5 Crashed Cutlass by Robberchief Anvil Carrack Video Tour by TacGhost The Gathering Storm by RedEagle Origin 500i concepts by Dawnstealer and Telecaster MVP: Citizens of the Stars Wall of Fame Google Spreadsheet by Night55 View the full article
  8. Roberts Space Industries

    This Week in Star Citizen

    Greetings Citizens Greetings Citizens, We’ve got a content packed week so let’s jump straight into it! Today we’ll be releasing another new episode of Citizens of the Stars, highlighting the incredible contributions made by our community. Also Erik Link will take on the hot-seat in another round of Quantum Questions. On Tuesday, the Lore Team will publish another in-fiction story to help cure your craving for more Star Citizen lore. Wednesday brings us another episode of Loremaker’s Guide to the Galaxy, highlighting a unique system and its detailed history in the Universe. Also on Wednesday, saddle up for the Origin X1 Q&A where you’ll find answers to the most upvoted questions from Spectrum. On Thursday, Around the Verse returns with the latest from the Star Citizen Development team with Eric Kieron Davis giving us an update on our Burndown list as we move closer to our Alpha 3.0 release. Lastly, we’ll wrap up the week with September’s Monthly Report and a Happy Hour: Gamedev with Josh Herman that you won’t want to miss! Make sure to toss in your ideas for what he’ll create here! That’s all for this week, we’ll see you in the ‘Verse! Tyler Witkin Lead Community Manager The Weekly Community Content Schedule MONDAY, OCTOBER 2ND, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, OCTOBER 3RD, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, OCTOBER 4TH, 2017 Loremaker’s Guide to the Galaxy (https://www.youtube.com/user/RobertsSpaceInd/) Origin X1 Q&A (https://www.robertsspaceindustries.com/) THURSDAY, OCTOBER 5TH, 2017 Around the Verse + Burndown (https://www.youtube.com/user/RobertsSpaceInd/) FRIDAY, OCTOBER 6TH, 2017 Happy Hour: Gamedev (https://www.twitch.tv/starcitizen) Buyback Tokens Distributed Vault Update Monthly Report Community Spotlight: September 25th, 2017 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Gemini R97 Printed by Alcatraz Alcatraz has 3D modeled the R97 in CAD and has built it entirely from Scratch just using a picture as reference. Well done! Community Hub post here Crashed Cutlass by RobberChief RobberChief has created a 19 hour long render generated in Blender demonstrating how he envisions a crashed Cutlass on a snowy surface. Community Hub post here View the full article
  9. Roberts Space Industries

    Live. Fly. X1.

    The X1 Conceptual Approach About Alberto Vara Origin Jumpworks' X1 Transformation Through Experience My time working at Origin Jumpworks were some of the most creatively fulfilling years of my life. I can't imagine any other company that consistently challenges its employees to strive for a new ideal, rather than wallow in the complacency of conventional thinking. The experience and relationships I developed in my twenty years with Origin have continued to define me as an artist, an engineer, and as a person. Ever since I established Infinity Customs, I have incorporated the lessons and practices I learned to my shop. When Origin approached me three years ago and asked to collaborate on a new open-canopy design, I knew I couldn't refuse, because I knew that in our endeavor, we would accept nothing less than the next step in design and engineering. I am proud to unveil the result of that collaboration: the X1. Conceptual Approach Perfect Harmony Between Pilot and Machine When we sat down to begin work on the X1, we began with an exercise taught to me by the legendary ship designer I am pleased to call my mentor, Akira Yedomos. He believed that “only by attempting to reach beyond, could one build for the real world," so the entire team was encouraged to unshackle their imagination and build a vehicle that adhered to as many or as few 'established' rules as they wished. The result was a fast, maneuverable open-canopy racer that's as much of a work of art while at rest as it is in motion. With thrusters seemlessly integrated into the sleek hull, the X1 organically fuses function with form and continues Origin's proud legacy of luxury perfection. Pursuit of Perfection Learn about Alberto Vara and infinity custom Read The Brochure Click To Read Download The Brochure Pledge Option Warbond Editions Pledge Option Regular Editions Additional Details About The Concept Sale The X1 is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fly in Star Citizen. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a X1 poster and then once the in-game model is finished you will also be given an in-game X1 mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras. If you’d like to add one to your fleet, they’re available in the pledge store until 20:00 UTC October 6, 2017. You can also view a detailed schematic of the X1 in the Holo Viewer in the Tech Overview of the ship page, and be sure to enjoy Origin Jumpworks' X1 brochure. As with every Concept Sale, we will also be doing a Q&A post. There will be a forum thread on Spectrum to take your questions. Make sure to vote for the questions you most want to see answered and we will be posting the dev’s responses next week. Look for the Comm-Link Schedule next week to find out when that post will go up. What Is A War Bond Ship? War Bond ships and packages are a way to directly support Star Citizen's continued development. Ships labeled War Bond are available at a discount, which is possible because they can not be purchased with store credit from melted items. Standard versions of these ships without the War Bond discount are typically offered for purchase using store credits at the same time a concept sale page goes live. Disclaimer Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. All ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the final persistent universe launches. View the full article
  10. Roberts Space Industries

    Subscriber Flash Sale!

    Drake Herald Subscriber Sale! Greetings Subscribers! You’ve spent the past month test flying the Herald and now you have a chance to purchase this speedy info runner. If you’re a current subscriber, or become one during this weekend sale, you’ll have the opportunity to purchase the Scout through Monday, October 2nd. Interested in learning about our Subscriber Program? More information can be found here! Visit the Herald View the full article
  11. Star Citizen: Around the Verse - Usables: The Universe at Your Command View the full article
  12. Roberts Space Industries

    Around the Verse

    Chris Roberts and Sandi Gardiner host this week’s episode. It features a deep dive into the usables system and another episode of “Burndown.” And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions View the full article
  13. Star Citizen: Bugsmashers! - Breaking up with the Sabre View the full article
  14. Roberts Space Industries

    Bugsmashers!

    Guest Host Patrick Salerno explores why the Aegis Sabre isn’t breaking up as it should when destroyed in this week’s Bugsmashers! View the full article
  15. Roberts Space Industries

    Observist Lifestyle: The Lioraj

    The Lioraj Greetings, traveler. The universe is full of uniques stories waiting to be told. We here at the OBSERVIST LIFESTYLE team are eager to provide a firsthand, up close look at the fascinating people who live among the stars and the amazing adventures they have. Today, we explore the Tevarin Lioraj ceremony, an ancient rite that, until this year, had not been performed since the Purge of 2610. Stepping into the open-air grand entrance, I was immediately struck by how different the Temple of Rijora was, compared to the city that had grown around the ancient structure. Even at that early hour, the people of Gemma hummed like a hive of pareas, just as dense and just as focused on completing whatever task they had set out to accomplish. Yet inside the ancient walls of the Temple, a stillness permeated the space like the cool dawn mist that still clung to the intricately carved floor. The sun had yet to rise high enough in the sky to breach the grounds, but the subtle purple glow of the Jalan sky provided enough illumination for me and the thirteen other Tevarin to don our lightweight kiari, a traditional woven mail designed to allow the wide range of movements needed for the ceremony. Even though I’m Tevarin, like many of my people I had never been to our former homeworld. Raised on Borea, I spent my formative years trying hard to show that I was not that different from my Human neighbors and friends. However, with the recent unearthing of the ruins on Kabal III, I have discovered a new desire to learn about the history of my ancestors. So, when I heard that the Tevarin Preservation Society was attempting to recreate a lost ritual, I leapt at the chance to connect with my heritage on a new level. For ancient Tevarin, the Lioraj ceremony was an important ritual used to connect with past ancestors and future descendants. It was believed that by performing a specific series of chants and movements at the Temple when the planet was at a precise location in its orbit, a harmony would be achieved with all those who had repeated the act before and after them, granting wisdom and insight. While the broad gist of the rite has been to known to scholars for years, it was only thanks to a new collection of writings discovered on Kabal III that historians were able to begin piecing together the intricate details and specifics required to perform the Lioraj. For the seven weeks prior to the ceremony, I left my home and moved into a dormitory nestled into the Seven Hills neighborhood only a few blocks from the temple itself. There I was to live and work with my thirteen co-ritualists as we learned the complicated choreography that we’d be expected to perform. A series of ninety-eight distinct poses and tones, each would have to be perfectly executed in order to harmonize fully with Lioraji of generations past and future. Not only would living together allow us to exhaustively practice, but cohabiting would further help us learn to operate as a cohesive unit. Until the ritual we would eat, sleep and groom together. It was strange at first. All my life I was used to being the only Tevarin in the room, but now, everywhere I looked, there were others who looked and moved like me. Cut off from the outside world, I was amazed by how quickly we formed a pack. By week two, our routine was well in place. Several of the volunteers were from Branaugh, and they taught us how to prepare traditional Tevarin meals. Waking at dawn, we would break our fast with narina, a ground mixture of various seeds, grains and nuts, seasoned and boiled into a thick, nutritious bar. Afterwards, we would practice till the sun set. Guided by the historians, every movement was drilled again and again. Even more difficult proved to be the chanting. Unused to speaking Tevarin, the words and tones felt strange and alien. For weeks, my throat was sore as my muscles adjusted to the new demands I was placing on them. I was not alone in this, and soon our conversations were reduced to whispers. Progress was slow and hard earned, but by the end of the first month the effort began to pay off. By now the movements had become almost second nature. We practiced now, not to learn, but to achieve perfect synchronicity with each other. My mind, no longer focused on how high to raise this elbow or where to place this foot, drifted into a meditative state. It was easy to see how my ancestors believed that time collapsed into a single point during the ritual. Already, my days at the dormitory had become a single blur. Before I knew it, the seven weeks were over and the day of the ritual had arrived. A large crowd had gathered at the temple to observe us. Completing a ceremony that hadn’t been enacted in several centuries was a big deal, not only for Tevarin but for the many Humans who had come to embrace the Preservation movement. It was shortly before we were scheduled to begin that the protesters arrived. Carrying signs like “Never Again” and “Keep the Purge,” some were Tevarin who believe that our people’s past should stay buried, while others were members of the anti-Tevarin movement known as Nemesis. According to a statement on the group’s spectrum, they are dedicated to “ensuring that Tevarin never again pose a threat to the Empire.” It is their fear that if Tevarin reconnect with our ancestors that soon we will want to war against Humanity just as they did. However, for me and most of the others, reconnecting with our Tevarin heritage was not about removing ourselves from Humanity, but rather finding our place within society. How could we know where we were going as a people if we didn’t have truer sense of where we had been? In many ways, this is what the Lioraj itself was about: reconnecting with past to connect with the future. I was already nervous to be performing in front of such a large crowd, but now I was worried that I wouldn’t be able to concentrate thanks to the ruckus Nemesis was creating. Clearly this was what they were hoping, too. My heart was pounding and my skin grew rigid, but as the fourteen of us took to our position in the hall and held the first pose, the crowd, protesters included, drifted into the background. I wasn’t me anymore. I was the Lioraji. Together we moved. Our voices rose as one and fourteen sets of feet and hands gave form to the ancient words. Crossing paths, we weaved across the floor and consecrated the space, a warning that the ritual had begun. The pace quickened and the heart of the ceremony took hold as we bathed in the warm light that filled the morning sky of Kaleeth, our people’s homeworld. When we struck the last pose, time hung still for a moment, and then came rushing back with the cheers of the crowd. We had done it. I am not sure if I became one with Tevarin throughout history, but I do know that I grew closer to what it means to be both Tevarin and a Citizen than I ever had before. And that the next time Jalan hits aphelion, I will be back to perform the Lioraj again, along with countless Tevarin before and after me. View the full article
  16. Star Citizen: Subscriber's Town Hall w/ Sean Tracy, Josh Herman and Chad McKinney View the full article
  17. Star Citizen: Subscriber's Town Hall w/ Sean Tracy, Josh Herman and Chad McKinney View the full article
  18. Roberts Space Industries

    This Week in Star Citizen

    Greetings Citizens Greetings Citizens, The Community Team is back in their respective offices after a productive week visitng our friends at Turbulent. While we were away, the Star Citizen team continued to knock off bugs on our Burndown list to a shocking 7 blockers! We are but a stone throw away from Alpha 3.0 and we will continue the momentum this week. With that, let’s see what is going on this week. Today we released a brand new episode of Citizens of the Stars! Since this show is all about the community, Tyler Witkin invited attendees of the Montreal Bar Citizen to help host this week’s episode. On Tuesday starting at Noon PST is Septebember Subscriber’s Town Hall with special guests Sean Tracy, Josh Herman and Chad McKinney talking about the tech that’s coming in Alpha 3.0 and beyond. If you are a Subscriber, make sure to get in your questions or upvote your favorite ones in the pinned thread on Spectrum. Also, the Lore Team will publish another in-fiction story about the life of Star Citizens in the ‘Verse which is an important part of building the universe we’ll all explore. While resident host Mark Abent continues to focus on Alpha 3.0, Wednesday’s Bugsmashers will have another special guest to smash a bug in his absense. Who will it be? You’ll have to tune in to find out! On Thursday, Around the Verse returns with the latest from the Star Citizen Development team with Eric Kieron Davis giving us an update on our Burndown list as we continue to work hard on the Alpha 3.0 release. Last but certainly not least, the Origin X1 will go on sale Friday and be available through October 9th. We’re excited to share our next ‘space bike’ with you, and hope you’ll appreciate one that’s just a little bit different. That’s all for this week, we’ll see you in the ‘Verse! Tyler Nolin Community Manager The Weekly Community Content Schedule MONDAY, SEPTEMBER 25TH, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, SEPTEMBER 26TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, SEPTEMBER 27TH, 2017 Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, SEPTEMBER 28TH, 2017 Around the Verse + Burndown (https://www.youtube.com/user/RobertsSpaceInd/) FRIDAY, SEPTEMBER 29TH, 2017 Origin X1 Concept Sale Vault Update Community Spotlight: September 25th, 2017 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Original Origin Concept Art Telecaster has created an original Origin ship concept of a Personal Jet that he hopes one day will become the 500i. Great idea! Community Hub post here Anvil Carrack Inspired by the Normandy Reborn in Mass Effect 2, TacGhost and his brother have created a Anvil Carrack video with a new skin and dramatic audio track. Excellent job! Community Hub post here View the full article
  19. Star Citizen: Citizens of the Stars - Steve Bender & Boraxx View the full article
  20. Roberts Space Industries

    Citizens of the Stars

    Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. This week, the Citizen Spotlight discusses what it’s like to be a Star Citizen Event volunteer with Boraxx, and Steve Bender answers the Subscriber’s questions in his unique style. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT Boraxx and Event Volunteering TOP 5 Some Pretty Images by Tycho_Brane The Samon with Beyond the Jump Point Building Star Citizen by West_Sage Gorgon the Destroyer and Gorgon’s Gallery MVP: SpoofGhost and Escaping the UEE View the full article
  21. Roberts Space Industries

    Loremaker's Guide to the Galaxy

    Will Weissbaum ventures into Banu space to explore Gliese. This resource-rich system is home to a massive flotilla and a fair amount of mystery around why the Banu refuse to set foot on its most promising planet. Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map. View the full article
  22. Roberts Space Industries

    Around the Verse

    Chris Roberts and Sandi Gardiner take a look at the upcoming Air Traffic Controller system and bring you another installment of “Burndown.” And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions View the full article
  23. Roberts Space Industries

    Happy Hour Museum: Wing Commander IV

    Happy Hour Museum: Wing Commander IV View the full article
  24. Star Citizen: Around the Verse - Flight Plan: Air Traffic Control View the full article
  25. Star Citizen: Loremaker's Guide to the Galaxy - Gliese System View the full article
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