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Roberts Space Industries

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Everything posted by Roberts Space Industries

  1. Roberts Space Industries

    Star Citizen: Gamescom Presentation 2017

    Star Citizen: Gamescom Presentation 2017 View the full article
  2. Star Citizen: Gamescom 2017 Live Demo (High Quality) View the full article
  3. Roberts Space Industries

    Star Citizen: Bugsmashers - Turret Control

    Star Citizen: Bugsmashers - Turret Control View the full article
  4. Star Citizen: Around the Verse - Gamescom 2017 Behind the Scenes View the full article
  5. Roberts Space Industries

    Star Citizen: Origin Jumpworks 600i

    Star Citizen: Origin Jumpworks 600i View the full article
  6. Star Citizen: Around the Verse - Burndown Episode III View the full article
  7. Roberts Space Industries

    Star Citizen: Faceware Announcement

    Star Citizen: Faceware Announcement View the full article
  8. Star Citizen: Meet the RSI Constellation Aquila View the full article
  9. Roberts Space Industries

    Star Citizen: Meet the Drake Dragonfly

    Star Citizen: Meet the Drake Dragonfly View the full article
  10. Star Citizen: Live from the Gamescom Showfloor, Day 3 View the full article
  11. Roberts Space Industries

    Star Citizen: Meet the RSI Ursa Rover

    Star Citizen: Meet the RSI Ursa Rover View the full article
  12. Roberts Space Industries

    Star Citizen: Meet the New RSI Aurora

    Star Citizen: Meet the New RSI Aurora View the full article
  13. Roberts Space Industries

    Star Citizen: Meet the MISC Prospector

    Star Citizen: Meet the MISC Prospector View the full article
  14. Roberts Space Industries

    Citizens of the Stars

    Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. In this episode, Cheyne Hessler answers a round of Quantum Questions, Dastro digs into the details of making his giant Big Benny’s costume, and we celebrate all the recent Bar Citizens. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT Dastro and his Big Bennys Cosplay MVP: Gamescom Weekend World Wide Bar Citizens by Jorunn View the full article
  15. Star Citizen: Live from the Gamescom Showfloor, Day 2 View the full article
  16. Roberts Space Industries

    Subscriber Flash Sale!

    Xi'an Khartu-Al Subscriber Sale! Greetings Subscribers! You’ve spent the past month test flying the Khartu-Al and now you have a chance to purchase one of the most unique ships in the Star Citizen universe. If you’re a current subscriber, or become one during this weekend sale, you’ll have the opportunity to purchase the Scout through Monday, September 4th. Interested in learning about our Subscriber Program? More information can be found here! Visit the Khartu-Al View the full article
  17. Roberts Space Industries

    Around the Verse

    Sandi Gardiner and Steve Bender host this week’s episode, which features another installment of “Burndown” and an exclusive look behind the scenes at Gamescom. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions View the full article
  18. Roberts Space Industries

    Q&A: Origin 600i

    Q&A: Origin 600i Greetings Citizens! Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time. With the recent addition of Spectrum, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Origin 600i’s development. Now that the ship is concept complete, it will enter our development pipeline where many of the answers you see below will be fleshed out, and those missing will be determined and implemented. While it will still be some time before we see the Origin 600i in game, we hope you’re as excited as we are as the game expands with the further development of Origin ships in the Star Citizen universe. As always, a special thanks to Steve Turberfield, John Crewe, and Todd Papy for their help in answering your questions. Let’s get to it. -DL How are the 600i w/ Exploration Module capabilities compared to those of the Carrack or Aquila? The 600i exploration module features two manned scanning stations, a deployable ramp for an exploratory ground vehicle, an Origin-created Rover and SCU storage for any artifacts needing to be stored once discovered, so it is a solid option for explorers looking to purchase a stylish alternative to the Aquila, while the Carrack should provide a much longer term exploration base and facilities. Is the 600i w/ Exploration Module’s 36 SCU of cargo space when carrying the rover or when not carrying the rover? The figures are based on the ship cargo capacity while not including the Rover. The exploration module not only has the lift for the rover, but also space for the additional SCUs. Will there be more modules and if so, which can we expect? No further modules are currently in the pipeline, but the beauty of a modular ship means that nothing is off the table in terms of expanding the 600i’s options down the line. Why are there no Point Defense Systems similar to other high-end luxury ships like the Phoenix and 890 Jump? The simplest reason is variety. We wanted to explore different defensive options for this particular luxury ship. For this reason, instead of a PDS the 600i features two remote turrets, so in the instance that the ship is fully crewed, and your gunners are up to it, they will be able to ensure your ship stays protected from threats. If automation is your bag, you will be able to equip them with an AI module, which will help defend your ship if your crew are unable or unavailable to assist. Can the Touring and Explorer modules be swapped in and out of a single 600i? That is indeed the eventual plan, yes. Modules will be purchasable separately and will be swappable in game after that functionality exists. The 600i is a supremely expensive ship for its size and role, especially against the larger Carrack and cheaper Constellation. Why is this? What benefits are worth the increased expense? We are building a universe, and part of that means we can consider aspects that a standard game does not, such as value and desirability. When we look at vehicles in the real world, its apparent that more functionality does not always mean something is more expensive, and vice versa. In the Star Citizen universe, a sleek, luxury ship created by Origin will bring certain connotations with it, in the same way most people would find a sports coupé more desirable than a family sedan, despite the fact it has less seats and cup-holders. How does the range of the 600i compare to the other exploration ships? As stated above, the extra scanning stations and rover storage mean the 600i is a fully capable exploration ship with that module in that size range. The Carrack should provide more robust and longer term exploration option. Can the 600i be flown effectively solo? The 600i is, fundamentally, a multi-crew ship. However, for its size is probably one of the most solo-friendly ships out of the box. By utilizing unmanned remote turrets and capable shields, a skilled pilot should be able to effectively pilot the 600i solo in most regards. The Origin Rover is listed as a separate item in the standalone versions of the 600i Explorer but is the rover also going to be included if you upgrade (CCU) another ship to a 600i Explorer? Yes, upgrading to the 600i Explorer Edition will indeed grant you an included Rover. What agility can we expect from this ship versus the Constellations considering that the 600i has more than twice the mass of RSI’s ship? This is especially important since the 600i comes with fixed guns and no gimbals. Whilst the 600i may be faster than the Constellation in a straight line (more on Thruster ratings in a later answer) it will suffer in its maneuvering due its bulk and size. The fixed weapons that come default can be swapped out to gimbals like other ships. Will it have room enough to carry an 85x instead of the Origin-branded rover? Until the ship is fully built and implemented this is difficult to say with complete certainty, but the 85x has a much larger footprint than a Rover so we consider this unlikely to fit. While ships smaller than the Rover may technically “fit,” the lift is designed purely for a ground vehicle, so maneuvering a ship in there might prove risky in terms of causing damage to both vessels. How many beds, toilets and save seats for passengers does a 600i Touring have? The 600i bridge has 3 seats for the pilot and crew members. The exploration module gives you a further 2 seats for the manned scanning stations. There is a dedicated captain’s quarters and beds for the remaining crew members in their quarters. Exact number of toilets is still to be determined, but you can probably expect at least 2 in the crew washroom and one in the captains quarters. Can both the Origin X1 & Rover dock securely inside an Origin 600 at the same time? This should certainly be possible yes. The lift platform itself is the perfect fit for the Rover, but there is nothing to stop you storing the X1 in the cargo storage area of the exploration module. Bear in mind that if you choose to do this then it wont be a quickly accessible option and as such we’d recommend a Rover or X1, rather than both. How many missiles can the Origin 600i carry? In the brochure the 600i is stated to carry 16 S3 missiles yet the website states 4x S3 pylons with 16 missiles each (total of 64). Or was this just a misunderstanding and it can carry either 16xS3, 32xS2 or 64xS1 missiles? The perils of active development! To clarify, the 600i has 4 missile racks that can hold 4x S3 missiles each, giving a grand total of 16 S3 missiles for the ship. What parts of the ship change between the touring and exploration variants? Is it just the rear window section and rover bay area depicted in concept? The swappable module is in the core of the ship itself. The rear window is present on the standard 600i hull, and is a viewing gallery of sorts. The brochure states its faster than most ships of its size and it states it has 4 TR2 thrusters. How is that achieved, compared to the constellations TR5 thrusters (according to ship stats) and the way lower weight of the constellation class? This is a flaw of the current stats page and matrix, and will be remedied with the update coming online with the release of SC Alpha 3.0. The thrusters of both ships will most likely be in the same power band alongside updates to their mass. The current stats page does not support the internal design for a lot of items at present. Is the 600i Touring variant intended to be a money-maker in the realm of VIP passenger transport, similarly to the 890 Jump and Genesis Starliner? The 600i is not intended as such to be a commercial vehicle. Where the 890 Jump and the Starliner are the luxury private superyacht and commercial people carrier, the 600i is on the compact end of the private yacht scale. Why only 16 and 36 SCU for such a large ship? One of the unique selling points of the 600i is that it is a luxury ship. So the answer to this is really the same as to why you can fit more cargo in a minivan, than you could a Lamborghini; cargo storage practicality takes a back seat to aesthetic and comfort. Will the 600i Explorer have a medical area? The 600i does not have a medical area no, due to it not holding a huge crew, this would be a room that ended up potentially being used rarely. Why is the Series named different from the 300/800 Series? Explorer should be the 615p and not the 600i Exploration Module. The reason for this is that the 600i is modular, meaning that the swappable modules are what make the ship suit the desired role. Regardless of what module you have installed, the ship is a 600i. View the full article
  19. Roberts Space Industries

    Bugsmashers!

    On this episode, Mark Abent tackles a bug with the Cutlass that allows pilots to control the top turret. See what priorities need to be fixed so the turret stays exclusive to the gunner occupying it. View the full article
  20. Roberts Space Industries

    Far From Home: Cooler Quest

    Cooler Quest Hey y’all, it’s Old Jegger, finally back with another look at life Far From Home. It’s been a minute since I’ve sat back, collected my thoughts and sent them across the black, so I appreciate all those who reached out in my absence, wondering if I was all right, but it’s not me everyone should’ve been worried about — it’s Shana. It all started about two weeks back. I awoke from a dead sleep just drenched in sweat. Now, I have a habit of running hot. Don’t even keep a blanket on my bunk ’cause it’s more likely to be kicked to the floor than used to cover me, so in my half-asleep haze, I didn’t noticed the issue was with Shana, not me. Nope, instead I rolled right over and got myself a bit more shuteye. I really should’ve known something was wrong right then and there. Usually, I’m out like a light from the second my head hits the pillow until the sound of my alarm. Some say it’s a gift, but that kinda sleep has it drawbacks when living all by your lonesome. This one time, Shana drifted into Taranis’ outer asteroid belt while I slept through every single warning she set off. Luckily, I woke up before an asteroid ripped through Shana’s hull and vented me in my boxers. I tweaked her alarms settings to extremely loud after that to ensure I’d never sleep through an emergency again; at least, that’s what I thought. Waking up in the middle of the night this time, I didn’t hear any alarms or warnings. When I finally stirred a few hours later, it was so hot inside the ship I thought we’d drifted off course and ended up in a thermal bloom or something. That wasn’t the case though. Turns out the cooler had fried a few coils. It was working just enough to keep essential systems online. Plus, it was seeping a signature strong enough to be spotted through a jump point. I spent a few hours working on it, but could only get it back to 50% operational. I’d noticed the thing had been a bit inconsistent of late, but I didn’t expect it to completely break down. I’ve owned the thing for so long, and easily fixed any issues with it, I never expected something like this to happen. Guess I kinda grew complacent. That’s just how good this cooler was though, I never really had to worry about it … until now. Doubt this will come as a shock to anyone, but I’m a bit particular about what components get the honor of gracing Shana. Get the right components tuned together and the ’32 Lancers purr prettier than any ship I’ve ever been on. That’s why the second I realized that I’d need a new cooler, I knew it’d be an adventure to find one, because there was only one good enough for Shana — a 2927 J-Span Cryo-Star. Collectors covet the ’27 because it celebrated the company’s centennial. As their top of the line cooler, J-Span went all out and gave the Cryo-Star a stunning custom paint job. I tell you, it still catches the eye to this day. Collectors love it because it looks special, but I love it because of a few small tweaks the designers made to the way everything’s laid out. It makes ’em a heck of a lot easier to fix and modify. That’s part of the reason I had my old one for so long. Anyways, I was in Ellis at the time, and I knew we needed to set down to give Shana a break while I figured out where to find a new one. The closest station happened to be a Rest & Relax. We landed and I wandered inside to snag some essentials and ask around about decent component dealers. Normally, I’d pass by an R&R if I had the choice. Don’t get me wrong, R&R’s are fine. They’re the kind of spot that describes itself as ‘clean and safe facilities,’ but that also makes ’em a bit bland in my book. You get exactly what you expect — franchise shops hawking the same goods in every corner of the universe. If that’s what you need, then the Rest & Relax is great. But if you’re like me, and need a special component or are just looking for some local flavor, then I recommend looking for an independent rest stop. They’re not as pretty on the eyes, or even as safe (if I’m being honest), but every once in a while you find something special and unexpected gathering dust on a store shelf. Unexpected discoveries don’t happen when some megacorp is managing the inventory from a distance. Anyways, as I wandered the R&R, I ventured into the station’s Hardpoint Guys. The clerk noticed me looking at the coolers and immediately kicked off his sales pitch for the most expensive one. I listened to him ramble about Whitley’s Guide ratings and peer reviews for a few before explaining that only a ’27 Cryo-Star would do. He started jawing about how he disagreed with my assessment, but I stopped him dead. Went into my own rant about why the coolers he was hawking were inferior. Well, I guess my explanation came off a bit harsh, because I was asked to leave the store. Wouldn’t have been the first time I left my manners in my ship. Hate to admit it, but that happens every so often after an extended period alone in the drift. Turns out, all that raving caught the attention of someone in the store. She flagged me down as I left, introduced herself as Stacy and said she might be able to help. At first it felt like a setup, but the more I talked to her, the more I recognized a fellow drifter. I could tell she hadn’t really spoken to anyone in a while, but the second we started jawing about ships, it was hard to get her to stop. Stacy and I talked for a few hours over some Gino’s Hot Bird and she eventually trusted me enough to pass along coordinates to a ship scrapyard that she’d visited over the years. She claimed it was filled with old parts and components just waiting to be salvaged. If there was a ’27 Cryo-Star anywhere within a few jumps of Ellis, it’d be there. But there was one big catch — it was in Nexus. Normally, Nexus is on my no-go list. I know, I know, it’s technically a UEE system, but that still don’t make it completely safe. That just means, if I run into another ship, there’s a good chance it’s either an outlaw up to no good or a trigger happy officer of the law, who’s gonna take one look at Shana and assume I’m smuggling something. Either scenario doesn’t sound like a lot of fun in my book. That’s why I avoid the system. Still, the chance to salvage a ’27 instead of spending a fortune on one was as good a reason as any to bend my rules. So I hustled back to Shana, got her humming as best I could under the conditions and headed for Nexus. Gotta say, this was the most nerve-racking journey I’d been on in years. With the cooler operating at half-efficiency, I had to manage my systems carefully so my bum cooler didn’t tip Shana’s signature and draw too much attention. I even had to shut her down a few times when ships got a bit too close for comfort. As I approached the coordinates on Lago, a massive ship scrapyard appeared. My heart fluttered a bit. If it wasn’t in the middle of disputed outlaw territory, I could spend weeks searching through all the wrecked hulls scattered below. I set down nearby and headed on in. Suddenly, the prospect of finding one specific cooler became real. This search was going to be both exciting and daunting. Stacy had given me a number of pointers about the place. First one being to find the folks that lived there and pay them a flat fee to scrounge around. That gave you the right to salvage as much as you could before sunset. If you didn’t pay the fee and they found you, well, I guess they make you pay one way or another. After stopping by this small underground shelter and paying my entrance fee to a no-nonsense figure bundled tight in layers to protect from the harsh winds, I moved as quick as these old bones let me through the tangled mess of derelicts. Stepping into each half-destroyed ship had me on edge over what or who might be inside. In the distance, gunfire echoed. Stacy had warned me that outlaws sometimes use the location to hide from each other or law enforcement. I searched and searched, and as the sun started to set, I grew anxious. I still hadn’t found my cooler. I debated giving the folks that ran the place some extra creds and working through the night, but eventually decided against it. Heck, I even eyeballed a rusty BlastChill for a couple minutes debating if I should just be happy with whatever at that point since walking around a dark scrap yard with only a flashlight was more dangerous than smart. In the end, I figured it would be best to just try again the next day. As I doubled back to Shana, I noticed another ’32 Lancer. Now, I’m the type of guy who believes fate is what you make it, but even I took it as a sign. I crawled into the ship and started stripping all the original components. I got so caught up that it took me forever to realize this ship also had a ’27 Cryo-Star cooler. I grabbed it, and everything else I could carry, and then hustled back to Shana. Even contemplated going back for more but decided not to press my luck. Instead, I got out of there and landed in Reis, probably the only truly safe place on the entire planet. It’s cramped, but the folks were nice enough. I rented a hangar and spent the next few days installing everything I snagged. By the time I left the system, Shana was running better than ever. Funny, as I sit here recounting this tale to y’all, I just had a strange realization. Shana may be the only thing in the ’verse that I’d risk my life for. I’m not sure if that’s — ( extremely loud beeping ) Damn, how long have I been rambling? I best go take care of this drop before the client gets snippy. Didn’t even get the chance to tell you guys about how I’ve started making my own yogurt with really nothing more than a thermos. Guess that’ll have to wait until next time. Until then, I’m Old Jegger and I’ll be seeing you somewhere Far From Home. View the full article
  21. Roberts Space Industries

    This Week in Star Citizen

    Greetings Citizens Greetings Citizens, First off, thank you so much to everyone who came out and showed their support during Gamescom! We had a blast interacting with many of you at the various events throughout the week and could not be more grateful to have such an epic community. If you missed any of the big reveals, make sure to head over to our YouTube channel to catch all of the action! Now that Gamescom 2017 is behind us, we’re continuing to focus on getting Star Citizen Alpha 3.0 out the door and into your hands. With that, let’s take a look at this week. Due to all of the Gamescom festivities/travel, we won’t be airing an episode of Citizens of the Stars this week, but we’ll have it back in rotation starting next Monday. On Tuesday, the Lore Team will be releasing their weekly lore post here. If you’re interested in learning more about the background and history that make up the Star Citizen universe, these are made for you! On Wednesday, swatter in hand, Mark Abent returns to squish another bug in an all new episode of Bugsmashers! Thursday will bring my personal favorite show of the week: Around the Verse! Like previous weeks, this will include an updated segment of Burndown, so make sure to tune in! And if Around the Verse was not enough for Thursday, we’ll also be releasing the 600i Q&A packed with with answers to the questions you asked here. That’s all for this week, we’ll see you in the ‘Verse! Tyler “Zyloh” Witkin Lead Community Manager The Weekly Community Content Schedule TUESDAY, AUGUST 29TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, AUGUST 30TH, 2017 Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, AUGUST 31ST, 2017 Around the Verse + Burndown (https://www.youtube.com/user/RobertsSpaceInd/) Origin Jumpworks 600i Q&A Vault Update Community Spotlight: August 28th, 2017 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Behring 3D Print by Alcatraz Skywalker Alcatraz Skywalker has 3D printed the Behring HP211 with incredible attention to detail! Well done! Community Hub post here Big Bennys 2.0 Cosplay by Dastro Unless you have been living under a rock, then you know all about Dastro and his Big Bennys cosplay. Well, Dastro returned to this year’s Gamescom with an all new and upgraded suit! Community Hub post here View the full article
  22. Roberts Space Industries

    Faceware Technologies Announcement

    Greetings Citizens! We’re very excited to announce a new partnership with Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions! Together, we’ve utilized Faceware’s LiveSDK to build what we’re calling Face Over Internet Protocol, or FOIP, which has allowed us to start working on new features that will change the online gaming experience: Real-time player-driven facial animation, hardware-less head tracking, and 3D audio positioning. FOIP Features With Faceware’s upcoming motion sensor, you’ll be able to have all of your facial animations scanned, analyzed, and instantly streamed at 60fps right onto your character’s face within the ‘Verse. Alternatively, you can use your system’s built-in webcam (quality of the facial detection may very by model). Using your microphone or other audio input device, we’ll be able to capture your voice and broadcast it from the point in 3D space where your character is located. We’ve further modified the tech so that we can also utilize Faceware to track the direction and movement of your head and eyes. This will allow you to freely look around your cockpit without any additional hardware or peripherals. Before now, players were limited to text and voice communications with each other, often through third party platforms. With Faceware and FOIP, we can now represent the full range of human emotions, all in real-time, and all within the Star Citizen ecosystem! Our Technical Director of Content Sean Tracy has given an overview and demonstration of Faceware and FOIP technology, so come check it out now! View the full article
  23. Roberts Space Industries

    600i: A Symphony in Motion

    600 i Adventure Starts Here t o u r i n g e x p l o r a t i o n Style A New Standard of Design Rugged Design Origin has built a legacy developing the finest in luxury spacecraft, that doesn't mean our ships can't get down and dirty. The 600i's Explorer module is designed to handle the unexpected. Visual Poetry Origin engineers took inspiration from architects, industrial designers, visual artists, even musicians to find the perfect balance of form and function. To build comfort, luxury and innovation in one package. Bold, elegant lines seduce the senses. For those looking to redefine experience, look no further. Sophistication The New Standard of Excellence Extended Comfort Built for adventure, by adventurers. Origin interviewed noted explorers to learn what features were lacking in other exploration ships, so spending months on the drift wouldn't feel like it. Space Awaits Navigate through the universe with confidence thanks to the 600i's uniquely molded single-piece cockpit canopy. Providing an unparalleld field of view, you will be able to see as much as you're being seen. The 600i's robust engines and thrusters provide more speed than other ships of its class. Innovation Cutting Edge Engineering A comprehensive weapons package provides the confidence you need to get you where you're going. Your Journey Starts Here The 600i's Exploration module features a complete set of tools to help chart your course through the universe from the brand names you've come to depend on. Life Amplified Take comfort to a new level. The 600i's Touring module provides a lounge area featuring all the amenities to keep you and your guests entertained for those long flights. Details Get More Information on the Origin Jumpworks 600i Download the brochure or Open the brochure Click To Read STANDALONE SHIPS SHIP PACKS About The Concept Sale The 600i is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Star Citizen. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a 600i poster and then once the in-game model is finished you will also be given an in-game 600i mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras. If you’d like to add one to your fleet, they’re available in the pledge store until September 4th, 2017. You can also view a detail of the 600i in the Holo Viewer in the Tech Overview of the ship page, and be sure to enjoy the Origin 600i brochure. As with every Concept Sale, we will also be doing a Q&A post. There will be a forum thread on Spectrum to take your questions. Make sure to vote for the questions you most want to see answered and we will be posting the dev’s responses next week. Look for the Comm-Link Schedule next week to find out when that post will go up! SHIP NAME RESERVATION As a special incentive, all 600i bought through the Warbond package will be able to reserve a custom name for their ship that is unique across the 600i chassis. Certain restrictions apply: this name must be a 32-ascii character limit with no consecutive spaces or dashes allowed. CIG reserves the right to deny names that violate code of conduct. To name you ship, simply visit your hangar after purchase and view your 600i for naming options. To find out more about the name reservation visit our spectrum thread here. What is a War Bond ship? War Bond ships and packages are a way to directly support Star Citizen’s continued development. Ships labeled War Bond are available at a discount, which is possible because they can not be purchased with store credit from melted items. Standard versions of these ships without the War Bond discount are typically offered for purchase using store credits at the same time a concept sale page goes live. Disclaimer Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. All ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the final persistent universe launches. View the full article
  24. Roberts Space Industries

    Gamescom 2947 Details

    GREETINGS CITIZENS Gamescom 2947 is almost here, and Star Citizen’s presence will be felt throughout. This year, we have another booth on the show floor where anyone interested can see and try the latest Star Citizen Alpha. In addition, some of our favorite community streamers will be on hand to share the game with everyone who can’t make it to Cologne, and conduct their own interviews with CIG developers live from the showfloor. That’s all leading up to the main event on Friday night, where Chris Roberts will share the latest on Star Citizen’s development (and as always a surprise or two) with a backer-only crowd! As usual, Chris’ presentation will be livestreamed, so whether you’re attending the event or following from home, you won't have to miss out on a thing. All the details you need are available in this post. We look forward to showing you what’s next! Gameplay Streaming from the ShowfloorBeginning on Wednesday, August 23rd we’ll continue the tradition we started last year by streaming four days of live Star Citizen gameplay and interviews directly from the our booth at A-051 in Hall 9 on the Gamescom showfloor. Hosted by CIG and members of the Star Citizen Twitch Community, tune in to see the latest Star Citizen game play, interviews with developers and fans alike, and a special post-presentation broadcast on Saturday. You can watch the broadcasts live on Twitch on the following days and times: AUGUST 23RD WEDNESDAY Starting at 12pm CEST 3am PDT 10am UTC AUGUST 24TH THURSDAY Starting at 12pm CEST 3am PDT 10am UTC AUGUST 25TH FRIDAY Starting at 10am CEST 1am PDT 8am UTC AUGUST 26TH SATURDAY Starting at 12pm CEST 3am PDT 10am UTC Fifth Annual Gamescom Presentation and Party We’re excited to be back at Gloria Theater on 9pm Friday, August 25th for another great show. Hosted by Chris Roberts, showcasing some of what we’ve been working on this year, and delivering some never-seen-before gameplay! If you’re not there in person you can watch live on Twitch, or join one of the 20+ Bar Citizens around the world and watch with the community. For those who have purchased tickets to the live event, you can Print your ticket For everyone else, we invite you to join the presentation as it’s broadcast LIVE on Twitch and YouTube at 9pm CEST / 12pm PDT / 7pm UTC AUGUST 25TH FRIDAY Starting at 9pm CEST 12pm PDT 7pm UTC Meetups in Cologne during Gamescom WeekWe look forward to taking every opportunity we can to meet with the community during Gamescom week. We had so much fun last year, we’re planning a similar schedule! Join your fellow Star Citizens and members of the CIG development staff at the following locations: Wednesday, August 23rd Join us at the Brauhaus Ohne Namen from 8pm to 10pm for drinks and a chance to chat with CIG staff. Get Details Thursday, August 24th A place so nice we have to visit twice: We’re back at the Brauhaus Ohne Namen from 8pm to 10pm. Get Details Then on Saturday 26th of August we will return to the Hyatt Beer Garden in the afternoon from 2pm onwards. Saturday, August 26th After the Fifth-Annual Gamescom Presentation and Party, we’re going to the Hyatt Beer Garden at 2pm. Get Details Please feel free to join us there, share a drink and a story, and get to know the community. View the full article
  25. Roberts Space Industries

    Around the Verse

    Around the Verse is on hiatus this week while we’re at Gamescom, but we still have a “Burndown” tracking our work on 3.0. Get updates on bugs currently affecting animations, retractable landing gear and more. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions View the full article
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